Domain coverage

The table classifies source at the reviewed commits. Archived legacy is not active v1 functionality; generic Entity primitives do not prove that a gameplay domain has been ported.

v0 domain or v1 module v1 state Evidence and consequence
Entity, Action, Request, Requirement Active v1 implementation core supplies the modular foundation.
Character identity Redesigned equivalent Identity is an installed module, not v0’s Character layout.
Item and storage inventory Active v1 implementation Active inventory is request-routed.
Assemblies: gate, turret, storage unit Archived legacy only v0 modules remain under contracts/archive/world.
Network nodes, killmails, rifts No active v1 equivalent / not yet ported Present on v0/main, absent from the active v1 package set.
Fuel, energy, status, metadata Archived legacy only v0 primitives are retained in archive, not active modules.
Access, location, registry Partially represented Active core has services and registry concepts, with materially different interfaces and checks.
Extension examples Archived legacy only Examples were moved below archive.
v1 deployment Deployment unknown or separately evidenced dev/world.json names some artifacts, not every active package or a production environment.

The coverage rows are intentionally conservative: a domain can be partially represented by generic platform features without possessing its v0 lifecycle, type, API, or authorization checks.